About Me

Hello, I’m Archie Andrews and I am a Unity C# games developer from the UK. I have over 5 years experiance working in the Unity engine creating, games, tools and prototypes.

I started using Unity when I began my course at Plymouth City College back in 2013. Then in 2016 I began my studies in Digital Games Programming at Falmouth University were I aqired a range of skills including, agile development, team work, C# programming and design.

Here on my website you will find a collection of all the projects I have worked on. These projects range from game jams to commercial products.

Skills
  • Unity
  • Agile Development
  • Version Control (git, svn)
  • C#
  • Blender

Projects

YouDoVoodoo

During each year at Falmouth University we were tasked with creating a game within a small team. During my first year I worked with a team of 11 to make YouDoVoodoo.

You Do Voodoo is a local multiplayer battle arena game for two
to four players.

You Do Voodoo takes a classic brawler death match approach to the genre, but turns it around so the players must harm themselves to harm their opponents. This is done by stealing your opponents items and then throwing your self in harms way using the voodoo curse to damage them.

Download

My role in the team was programming. I built a range of systems such as the input manager, game manager, damage systems and much more. We had a time frame of 4 months to put You Do Voodoo together.

PrefabBrush+

Prefab Brush+ is a tool I created back in 2015 for a small project I was working on.

The Prefab Brush+ allows you to place Prefabs or GameObjects on any collider surface in the scene view. Great for painting Foliage Details, AI, Trees and Rocks.

Over the years I have provided multiple large updates and support for Prefab Brush+.

Unity Asset Store

Features

  • Save and Load Brush settings as scriptable objects
  • Customizable brush sizes
  • Match rotation to the surface normal
  • Define random rotation and scale values to Objects
  • Chose which layers and tags you want to brush on
  • Brushed Objects can be parented to other objects using a range of methods (single, surface, closest, round robin)
  • Can paint multiple prefabs at once
  • Slope Filter, define a minimum and maximum angle to paint on
SheepShop

Sheep Shop is an idle game for IOS and Android. I was hired to work remotely on Sheep Shop back in 2018 for just under 4 months. I worked in many areas of development with some of my roles being to implement content, mobile input, UI, AI and bug fixing.

IOS

Android

Contact

If you would like to contact me you can do so through the following..

You can send me an email via contact@archieandrews.games

You can send me a message on Twitter