Archie Andrews - Unity Developer
About Me

Hello, I’m Archie Andrews and I’m a Unity C# games developer from the UK. I have over 5 years experience working in Unity3D. Using Unity I have created games, tools and prototypes.
I started using Unity when I began my course at Plymouth City College in 2013. Then in 2016, I began my studies in Games Development (Programming) at Falmouth University, where I acquired a range of skills including, agile development, team work, C# programming and design.
Here on my portfolio you will find a collection of projects I have worked on. These projects range from game jams to commercial products.

  • Unity
  • Agile Development
  • Version Control (git, svn)
  • C#



Prefab Brush+ is a tool I created back in 2015 for a small project I was working on.

The Prefab Brush+ allows you to place Prefabs or Game Objects on any collider surface in the scene view. It is great for painting Foliage Details, AI, Trees and Rocks.

Over the years I have provided multiple large updates and support for Prefab Brush+.

Unity Asset Store


  • Save and load brush settings as scriptable objects
  • Customizable brush sizes
  • Match rotation to the surface normal
  • Define random rotation and scale values to objects
  • Chose which layers and tags you want to brush on
  • Brushed Objects can be parented to other objects using a range of methods (single, surface, closest, round robin)
  • Can paint multiple prefabs at once
  • Slope Filter, define a minimum and maximum angle to paint on

Sheep Shop is an idle game for IOS and Android. I was hired to work remotely on Sheep Shop during 4 months in 2018.

Jobs and Responsibilities

  • Mobile Input Controls
  • UI Programming
  • AI
  • Gameplay Programming
  • Implementing third-party tools

You Do Voodoo takes a classic brawler death match approach to the genre, but turns it around so the players must harm themselves to harm their opponents. This is done by stealing your opponent’s items and then throwing yourself in harms way using the voodoo curse to damage them

During each year at Falmouth University we were tasked with creating a game within a small team. During my first year I worked with a team of 11 to make YouDoVoodoo.

You Do Voodoo is a local multiplayer battle arena game for two
to four players.

Jobs and Responsibilities

  • Gameplay and Systems Programming
  • Agile development
  • Team Work
  • Creating Tools for Designers

You can also find more of my work on the Other Projects page…


If you would like to contact me you can…

Send me an email via

Or you can send me a message on Twitter